![]() ![]() PSN External Authentication Error: This sign-in error occurs when a PlayStation Network account needs more information added onto the PSN account profile.Bungie will never ask or require any sensitive or personal information (such as an email address, password, or billing information) to be shared for account creation. Third Party Authorization: Players should exercise caution when using any third-party websites or applications that request access to their account.Players that believe they are missing an item after transfer should fully close and restart Destiny and then check all Character and Postmaster inventories in the game for the item in question. Transferred Items Missing: Bungie closely monitors reports of items going missing after using the Destiny Companion Item Management features to transfer items between Characters and the Vault.Players that are seeing items on their Characters inappropriately listed as "Classified" may want to work through the troubleshooting steps listed above. Classified Items: When new game content is released, certain items will show as "Classified" when viewed in the Destiny Companion for a limited time after the content release.Destiny Companion API : For information on the Destiny Companion API for use in third-party apps, please see the Developers Guide.Recruitment Forums Guide : For information on the Recruitment Forums feature of the Destiny Companion, please see the Recruitment Forums Guide.Clans and Groups Guide: For information on the Groups and Destiny Companion Clans features, please see the Groups Guide or the Destiny 2 Clans Guide.Account Linking Guide: For information on creating a profile or linking a platform Destiny account to an existing profile, please see the Account Linking Guide.We do this by using: func startMainApp() Our WatchOS app is a companion app that lets the user start/stop our iPhone app in the background by pressing a button. Maybe we are doing something wrong when starting our main app from the WatchOS app. Since our users have updated their iOS to 11 and/or WatchOS to 4, our iOS app doesn't seem to fire any scheduled timers when the app gets started by our WatchOS app. ![]()
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